
Stuck at the "You can even swim up walls!"-Part of the Tutorial :c Projectiles are now *visible*, no other major changes from 1.4.2 Overall, I would say keep doing your work Cemu staff and I hope these problems will be fixed later on in a few patches! Also one more bug with the camera is that it'll pan down beneath the ground and thus making the character unable to move.
Update cemu 1.7.5 skin#
And as for graphics, the skin is still shiny when it's not supposed to be that reflective, the textures do look okay and the shadows are also good. I heard from a friend that this was from GPU programming, although I haven't seen either of the two developers announce the reason so this is just pure speculation. However the major bug holding me back from continuing (this was at the skate rank part where you had to turn into a squid and go into the ink to climb up a wall/ramp) was that I couldn't go into the ink. I was able to spray ink (which had collision and showed on the ground), throw ink-bombs, and turn into a squid. Was able to move, but the horizontal axis is still not programmed in (also to move the vertical I had to hold the right mouse button). Was able to get past character creation screen (although the yes/no text for getting into the game isn't there still). Mouse control still works with up and down only.
Update cemu 1.7.5 Ps4#
When calibrated with PS4 controller, camera pans to the left, pressing LZ pans to the right.

Loading screens at 60 FPS, Menu over 30 FPS, In Game 12-13 FPS. Missing textures (shooting Ink is not displayed, but is viewable on objects), "Okay" and "No" text missing in the menu. Menu is at 30 FPS, Loading screens between 30 and 60 FPS, Game runs between 5 and 10 FPS, despite the low Framerate it is playable, just need to figure out the whole control scheme (eg. No visible projectiles, squid form does not submerge properly, 33 fps when looking forward or when sky is in the background, 40-50 fps when sky is not visible and/or few objects visible/in a corridor. (such as looking at nearby wall or downward.) No visible projectiles, squid form does not submerge properly, 10-12 fps when looking forward or when sky is in the background, 40-60 fps when sky is not visible and/or few objects visible. Bullet projectiles don't render but stains do. Squid form doesn't submerge in ink properly. Splatoon on Cemu 1.13.2 - 7700K + GTX 970 Testing TestingĬannot connect to online, sometimes it crashes when loading in Story Mode, otherwise perfect.Ĭan't advance tutorial because swimming up walls doesn't work.
